Australian Round, sometimes called Aussie Round, is one of the harder events to throw. It involves distance, accuracy and catching all in a single throw. The throw is made from the bullseye and is awarded points for completing a catch, accuracy of the catch, and distance of the throw.

Tips & Tricks: Australian Round

Records:
USA
     Men: John Flynn, 96 points
     Women: Betsylew Miale-Gix, 89 points

World
     Men: Fridolin Frost (Germany), 99 Points
     Women: Betsylew Miale-Gix (USA), 89 points

Australian Round Rules

Points awarded

  • Best: Most Points

Circles

  • Contested on circles of 50m radius (which also contains 2m, 4m, 6m, 8m, 10m, 20m, 30m, and 40m radius circles). See Figure 2.

Required for score

  • 20m range flight to achieve catching and accuracy points.
  • 30m range flight to achieve distance points.
  • Legal throw from inside the 2m circle.
  • Legal catch.

Tandem Throwing (Optional)

  • Tandem throwing pairs: Two (2) throwers throw within a 3 second time period. The second thrower must throw within 3 seconds of the first throw, or his throw is disqualified.
  • Throwing order is to be determined by throwers.
  • In the event of an odd number of throwers, circle judge will assign a non-scoring second thrower to the last thrower.

Tandem Throwing Interference

  • If a boomerang hits the thrower, the score recorded is 0. If a boomerang hits the tandem partner, the tandem partner receives a score of 0 for that throw, and the thrower must take a mandatory tandem re-throw.

Scoring Accuracy

  • Accuracy points scored according to where the boomerang comes to rest or caught after a legal throw of at least 20m flight range:
    • Inside the 2m circle: 10 points
    • Inside the 4m circle: 8 points
    • Inside the 6m circle: 6 points
    • Inside the 8m circle: 4 points
    • Inside the 10m circle: 2 points
    • If the boomerang is not touched or caught and is completely within a single area not touching any lines, the score of that area is awarded.
    • If the boomerang is not touched or caught and is over any part of a line, the score is the average score for the areas adjacent to the line.
    • Official score is the total of 5 throws.

Scoring Catching

  • Catching points are scored according to the location of the thrower where he makes a legal catch after a legal throw of at least 20m flight range:
    • Inside the 20m circle: 4 points
    • On the 20m circle line: 3 points
    • Outside the 20m circle but inside the 50m circle: 2 points
    • On the 50m circle line: 1 point
    • Outside the 50m circle: 0 points

– If a boomerang touches the ground after it is thrown but before it is caught or comes to rest on the ground, only accuracy and distance points can be earned. No catching points will be given in any case even if a catch is made.

Location of Catch

  • For accuracy and catching points, if a competitor contacts his boomerang in one scoring area but doesn’t obtain control until he is in a different scoring area, he gets the lower score based on:
  • Where he was when he first touched the boomerang, whether the boomerang is caught or not.
  • Where he was whenever he touched the boomerang.
  • Where he was when he completed the catch.
  • Where the boomerang came to rest.
  • If a contestant fall down after the catch is completed, location of his feet ( or last contact of body to ground) before his fall determines his location.
  • If he is touching the ground when the catch is made, accuracy points are based on the location of all points of contact with the ground.
  • If a contestant is not touching the ground when the catch is made, accuracy points are based on the first single point of contact with the ground after the catch.

Scoring Distance

  • Distance points are awarded only if accuracy or catching points are earned on the throw:
    • 50m range or more: 6 points
    • 40m range but less than 50m: 4 points
    • 30m range but less than 40m: 2 points
    • 20m range but less than 30m: 0 points

Scoring

  • The sum of accuracy, catching, and distance scores will be the score recorded for each throw. The maximum score for a single throw is 20 points (10 accuracy points, 4 catching points, and 6 distance points).
  • Official score is the total of 5 (or more) throws.
  • If a thrower scores a perfect score of 100 points, he will continue to throw until a throw with a total score of less than 20 points is obtained.

Round

  • The event includes 1 round of 5 turns for each thrower. All throws are scored (no optional throws).
  • Contestants throw in as many groups of 3, 4, or 5 (6, 8, or 10 if using tandem throwing).
  • Throwers in each group complete their 5 throws in rotation before the next group begins its round.

Warm Up

  • No practice throws once the warm up is over.
  • First group may warm up outside the active circle for approximately 5 minutes before the event starts.
  • Each remaining group of throwers may warm up outside the active circles during the first 4 throws of the preceding group.
  • All practice takes place in designated areas away from the active cricles.

Re-throws

  • Re-throws are made at the end of the round for the thrower’s group and spaced like his other throws. For example, if the re-throw is from the second group the first group must make a non-scoring throw prior to the official re-throw.
  • If throwing in tandem, re-throws must be made in tandem, even if only one thrower is re-throwing. The score from the tandem thrower is not scored.

Officials per circle

  • May be competitors.
  • 1 center judge.
  • At least 6 range stewards including one range coordinator. The range coordinator relays the range into the center judge.

Official Rules